Study 10 hrs/week and complete in 8 mo.
Pay one-time upfront or monthly
We built this Nanodegree program in partnership with Google specifically to support aspiring Android Developers. The curriculum is designed to transform those with intermediate skills and a working knowledge of Java development best practices into specialists with the Android platform. Successful completion of the program means a diverse portfolio of projects to show employers, an established credential to affirm your achievements, and your own app on the Google Play Store. If your goal is employment as an Android Developer, this program is exactly what you need to succeed.
Complete your Nanodegree program in 8 months or less and save! The average completion time for this program is 8 months.
Learn at your own pace, and manage your expenses monthly.
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In this program, you’ll sharpen your Python skills, apply C++, apply matrices and calculus in code, and touch on computer vision and machine learning.See detailed requirements.
Welcome! Here’s an overview of the program, along with some helpful resources to get you started.
Work with instructors step-by-step to build a cloud-connected Android app. Blending theory and practice, learn how to build great apps the right way.Popular Movies, Stage 1Popular Movies, Stage 2
Make your apps more responsive, and create a total user experience with home screen widgets, third-party libraries, and more. Also, learn to deeply integrate rich media, test user interfaces, and publish to Google Play.Baking App
Learn how to customize your Gradle build, and explore advanced topics like: app testing, configuring free vs. paid apps, and creating and integrating libraries.Build It Bigger
Apply the design principles that define Android's visual language to your apps, using material design elements, transitions and graphics, across multiple form factors.Make Your App Material
Integrate all you've learned in this program to bring your own app idea to life, and publish your app to Google Play.Capstone, Stage 1 - DesignCapstone, Stage 2 - Build
James Williams is the Android Curriculum Lead at Udacity, where he also creates Web development courses. He is the author of “HTML5 Game Programming,” and runs obstacle course/adventure races in his spare time.
Reto Meier has been part of Android Developer Relations at Google since 2009, and leads Google’s Scalable Developer Advocacy team. He is the author of the “Professional Android Application Development” book series from Wrox.
Dan Galpin is a Developer Advocate for Android at Google, focusing on Android performance tuning, developer training, and games. He has over 10 years of experience in mobile, developing at almost every layer of the phone stack.
Katherine Kuan, formerly a Developer Advocate at Google, was a software engineer on the Android Apps team for Google Keep, Google Play, and the People app.
Lyla Fujiwara is an Android Developer Advocate at Google. Prior to joining Google, Lyla worked at Udacity on the Android Developer and Android Basics Nanodegree teams. She’s taught on three continents and is a former Peace Corps volunteer.
SENIOR PROGRAM MANAGER
Jocelyn Becker wrote the developer documentation for the first external Google API in 2004, and has been teaching developers to use Google APIs and technologies ever since. She has managed the creation of many of the Android courses built by Google and Udacity.
Jessica Lin is the Android Basics Curriculum Lead at Udacity, teaching various aspects of the Android development ecosystem. When untethered from her devices, she can be found training for her next Muay Thai competition.
Asser Samak is a Content Developer at Udacity, with over 9 years experience in software engineering, and a great passion for teaching. He also teaches Udacity’s Java course series.
Nikita Gamolsky was an early graduate of the Udacity Android Developer Nanodegree program. Since then, he’s joined the Google Developer Training team to educate and inspire mobile developers around the world.
Cezanne is an expert in computer vision with an M.S. in Electrical Engineering from Stanford University. Inspired by anyone with the drive and imagination to learn something new, she aims to create more inclusive and effective STEM education.
Jeremy Silver writes Android games, loves automating repetitive tasks, and is determined to take all the mystery out of programming. You can catch him on the ski slopes, falling out of planes, or hacking away into the wee hours.
If you are a Java programmer who is interested in mastering the Android platform and building top-rated Android apps, this is the program for you. In this program, you’ll learn best practices for mobile development, build a portfolio of Android apps, and publish your own app to Google Play.
Please see the Overview Page for more information.
Up to you. There is the possbility to choose our monthly subscription option which is entirely self-paced.
The flat fee payment option has a fixed start and end date (8 months from the date you enroll), and all project requirements must be met by this end date. However, projects may be submitted at any time during this 8-month window, and individual project deadlines are recommendations, not requirements. This means that you may work at your own pace within the 8-month window as long as you complete all requirements by the end date.